Source code for gdsfactory.routing.get_bundle_sbend

from __future__ import annotations

from gdsfactory.components.bend_s import bend_s
from gdsfactory.port import Port
from gdsfactory.routing.sort_ports import sort_ports as sort_ports_function
from gdsfactory.typings import Route


[docs] def get_bundle_sbend( ports1: Port, ports2: Port, sort_ports: bool = True, enforce_port_ordering: bool = True, axis: str = "X", **kwargs, ) -> list[Route]: """Returns a list of routes from ports1 to ports2. Args: ports1: start ports. ports2: end ports. sort_ports: sort ports. enforce_port_ordering: enforces port ordering. axis: axis to bend. X or Y. kwargs: cross_section settings. Returns: list of routes. """ if sort_ports: ports1, ports2 = sort_ports_function( ports1, ports2, enforce_port_ordering=enforce_port_ordering ) routes = [] for p1, p2 in zip(ports1, ports2): ysize = p2.center[1] - p1.center[1] xsize = p2.center[0] - p1.center[0] if axis == "X": bend = bend_s(size=(xsize, ysize), **kwargs) elif axis == "Y": bend = bend_s(size=(ysize, -xsize), **kwargs) else: raise ValueError("axis must be 'X' or 'Y'") sbend = bend.ref() sbend.connect("o1", p1) routes.append( Route( references=[sbend], ports=tuple(sbend.get_ports_list()), length=bend.info["length"], ) ) return routes
if __name__ == "__main__": import gdsfactory as gf c = gf.Component("test_get_route_sbend") pitch = 2.0 ys_left = [0, 10, 20] N = len(ys_left) y0 = -10 ys_right = [(i - N / 2) * pitch + y0 for i in range(N)] layer = (1, 0) right_ports = [ gf.Port( f"R_{i}", center=(0, ys_right[i]), width=0.5, orientation=180, layer=layer ) for i in range(N) ] left_ports = [ gf.Port( f"L_{i}", center=(-50, ys_left[i]), width=0.5, orientation=0, layer=layer ) for i in range(N) ] left_ports.reverse() routes = gf.routing.get_bundle(right_ports, left_ports, with_sbend=False) for route in routes: c.add(route.references) c.show(show_ports=True)